Role

UX/UI Designer

Industry

Food/E-commers

Duration

4 months

Coffee App

Project Overview

Starting Point & Challenge

  • Personal Problem: Madison coffee enthusiast experiencing fragmented local roaster information (home drip brewing + café exploration hobby)

  • Key Insight: Coffee has unique dual consumption patterns - finished product (café) + raw product (beans) → connecting both directions could activate local economy

  • Design Goal: Transform complex roaster-bean-café relationships into intuitive mobile experience

Problem Definition (Competitive Research Results)

  • Existing Coffee Apps: Lack regional characteristics → unusable in Madison

  • Bean Shopping Sites: Individual brand websites → no integrated purchasing possible

  • Core Gap Discovery: No service connecting beans with offline stores

Process & Approach:

  • Started with personal experience assumption, then validated through competitive analysis

  • Focused on understanding user behavior through sketching and rapid prototyping

Key UX Process Learning

Discovery & Ideation: From Personal Problem to Design Solution

My Coffee Lifestyle: Home drip brewing equipment + café exploration with unique recipes

Specific Problems Experienced:

  • Bean Purchase Hassle: Different beans at each local market → must visit multiple places

  • Online Purchase Limitations: Individual brand sites → cannot buy multiple brands at once

  • Café-Bean Information Gap: Google Maps shows café locations → but hard to know which beans used

Key Insight Development
Coffee beans enable dual consumption - café experience + home brewing. Connecting this bidirectional flow could benefit both users and local economy.

Sketching Discovery: Hand-drawing revealed List view alone lacked spatial context → developed dual Map + List view interface idea

User Testing: Critical Reality Check (2 participants)

Major Assumption Failures:

  1. Search Function Essential: "I want to search for cafés I know but there's no search function" → Added search bar to map interface

  2. Efficient Purchase Flow: "I want to add multiple beans directly from the list, not visit each detail page"
    → Implemented direct cart addition from product list

Biggest Learning:
I focused on "features" but users wanted "convenience"

Design Evolution Through Process

  • Wireframing Challenge: Translating sketches to actual screen sizes revealed space constraints + information hierarchy difficulties

  • Visual Design Strategy: Chose Deep blue + coffee accent (vs. typical brown) for modern differentiation from competitors

  • Interactive Mockup Shock: Connecting all buttons revealed unexpected details like "where does back button lead?" - countless UX issues invisible in static screens


Final Solution

Three Core Features

  1. Coffee Bean Discovery & Purchase - Unified fragmented purchase experience through integrated platform

  2. Interactive Cafe Map - Location-based exploration + bean-café connection information

  3. Community Review System - Brewing know-how sharing platform

Design System Highlights

  • Visual Identity: Deep blue + coffee accent (competitor differentiation)

  • Information Hierarchy: Brand name → Product name(large) → Bean taste → Price

  • Key Components: Product cards, direct cart addition, search functionality

Cafe Exploration

An interactive map shows nearby cafes with ratings and details.

Community Reviews

Users can read and share experiences about cafes and beans.

Key Learning & Growth

Biggest Mindset Changes

1. "Completely New Creation" → "Contextual Application of Proven Methods" Various case studies taught me to find best solutions for current problems and apply them contextually, rather than forcing completely original designs.

2. Complete Transformation of Sketching Bias

  • Before: Sketching felt burdensome due to drawing skills

  • After: Ultimate tool for flexible thinking - hand-drawing revealed problems invisible in digital

Most Challenging Real Tasks

  • Sketch → Refined Screen Transition: Space constraints and information hierarchy setting proved much harder than expected

  • Interactive Mockup Complexity: Connecting all buttons and screen movements revealed countless unconsidered details that significantly impact user experience

Academic Project Limitations & Real-World Preparation

Current Characteristics:

  • User Validation Scale: Core insights from 2-person testing

  • UX-Centered Approach: Focused on user experience over technical constraints

  • User Value Priority: Emphasized actual user needs over business model considerations

Real-World Preparation Goals:

  • Expanded User Research: Diverse user groups, larger sample sizes

  • Development Team Collaboration: Balance between technical constraints and UX

  • Business Requirements Integration: Pursue both user value and business value simultaneously

Final Learning: UX design isn't completed at once, but evolves through each stage toward better directions. Following correct processes matters more than perfect final results